Technical Producer: Strange New Tides

Delegated engineering tasks according to prioritized objectives and deliverables.

Maintained meaningful communication between engineers and other departments to ensure a proper vision.

Organized engineering and quality assurance tasks via Miro.

Connected with other producers and the director to analyze the trajectory toward current milestones.

Video game scene with a character fishing in a pond, surrounded by rocks, plants, and purple structures. The screen shows game instructions and stats including time, date, and a quest to talk to villagers with E.

Producer: RATsurrection

Managed a team of four other developers using agile methodologies for rapid development.

Organized and directed efficient task prioritization and time management using Trello.

Maintained an effective asset pipeline between team members to stay on schedule.

Perpetuated a clear game vision by meeting with each team member to see what they required to succeed.

A virtual character in a black outfit and wig, raising arms, looking up at a floating cat avatar inside a building with stone walls and wooden beams.

Producer: Spaceward Bound

Directed a small team of game developers using daily stand-up meetings for a unified process.

Delegated and organized efficient task management and prioritization using Trello.

Established direct communication channels between developers to maintain the game vision.

Pixel art space scene with a small character in the center surrounded by red, green, and brown planets or asteroids against a starry background.