Strange New Tides
Strange New Tides is a quirky social sim game in which you’ll explore multiple areas of a town, collect geodes, gamble at a slot machine and play a fishing mini-game to earn sea glass to pay off your debt and upgrade your humble sandlot home into a true sandcastle.
For this game, I contributed as a lead engineer, audio engineer, systems engineer, and tech producer.
Child of Ruin
Join Ravi and their two companion spirits in their quest across the Echoing Isles found high in the sky. Experience an emotional journey governed by calamity in an attempt to recover your lost memories. But remember... you must pay the price of your choices in full.
For this game, I contributed as an audio and combat systems engineer.
Drakon Raiders
Drakon Raiders is a fast-paced, real-time strategy game set in a board-style arena. Spawn unique units to attack your enemy and defend your castle from a near endless waves of enemies.
For this game, I was the sole game developer, working as a gameplay engineer, systems engineer, game designer, and level designer.
RATsurrection
In this wacky physics-based puzzler, live your rat puppeteer fantasy as you pilot zombies, gather up your rat friends, and escape captivity!
For this game, I contributed as the lead engineer, systems engineer, and producer.
Rose to Revolution
Rose to Revolution is a turn-based tactics game set in a techno-dystopian setting. Maneuver your units across grid-based maps to take down the enemy forces in a one-on-one, card-based battle system and to complete specific objectives.
For this game, I contributed as a gameplay engineer, systems engineer, and game designer.
Spaceward Bound
In this sci-fi 2D platformer, leap across meteors, master the gravity of otherworldly objects, and use your homemade Tractor Boots to traverse the perils of space and reach your father's space station before it is too late.
For this game, I contributed as the systems engineer and producer.
Necro Swarm
Necro Swarm is a resource/unit management, Swarm-like, real-time strategy game where rather than fighting off swarms of enemies, YOU control the swarm. Your goal is to rule the continent by completing levels to conquer factions’ territories. In these levels, control strategic resource locations, manage the movement of your swarm and unique units, and choose which units to produce wisely to maximize their efficiency to bring down the heroes.
For this game concept, I was the sole game developer, working as the game, combat, and narrative designer.