Strange New Tides

Video game scene with a character catching fish near a pond, a sign with a fish drawing, purple and brown rocky landscape, and a building in the background.

Strange New Tides is a quirky social sim game in which you’ll explore multiple areas of a town, collect geodes, gamble at a slot machine and play a fishing mini-game to earn sea glass to pay off your debt and upgrade your humble sandlot home into a true sandcastle.

For this game, I contributed as a lead engineer, audio engineer, systems engineer, and tech producer.

Play Strange New Tides on Steam!

Child of Ruin

In a colorful, animated forest scene, a character with a fox-like face, red fur, and a tail is speaking to a creature that appears to be a robotic or digital entity surrounded by dark purple glowing orbs. The dialogue box shows the fox-like character saying, "Niko! I'm so sorry I didn't recognize you at first." The scene is vibrant with trees, rocks, and green foliage.

Join Ravi and their two companion spirits in their quest across the Echoing Isles found high in the sky. Experience an emotional journey governed by calamity in an attempt to recover your lost memories. But remember... you must pay the price of your choices in full.

For this game, I contributed as an audio and combat systems engineer.

Play Child of Ruin on itch.io!

Drakon Raiders

A tower defense video game scene with various units and structures, including bridges, water, and castle walls, with icons for different character classes at the bottom.

Drakon Raiders is a fast-paced, real-time strategy game set in a board-style arena. Spawn unique units to attack your enemy and defend your castle from a near endless waves of enemies.

For this game, I was the sole game developer, working as a gameplay engineer, systems engineer, game designer, and level designer.

Play Drakon Raiders on itch.io!

RATsurrection

A computer-generated scene of a character with a white head and dressed in black, standing in front of two wooden bookshelves filled with colorful books in a room with wooden flooring and beige textured walls.

In this wacky physics-based puzzler, live your rat puppeteer fantasy as you pilot zombies, gather up your rat friends, and escape captivity!

For this game, I contributed as the lead engineer, systems engineer, and producer.

Play RATsurrection on itch.io!

Rose to Revolution

Two pixel art characters in a futuristic warehouse setting, engaging in a turn-based combat game. Both characters are equipped with weapons, with the left character wielding a red energy sword, and the right character holding a gun. The interface shows their stats, elements, and options to attack or defend, with various UI elements including health bars, element icons, and action buttons.

Rose to Revolution is a turn-based tactics game set in a techno-dystopian setting. Maneuver your units across grid-based maps to take down the enemy forces in a one-on-one, card-based battle system and to complete specific objectives.

For this game, I contributed as a gameplay engineer, systems engineer, and game designer.

Play Rose to Revolution on itch.io!

Spaceward Bound

Pixel art animation of a spaceship flying in space surrounded by colorful planets and celestial objects.

In this sci-fi 2D platformer, leap across meteors, master the gravity of otherworldly objects, and use your homemade Tractor Boots to traverse the perils of space and reach your father's space station before it is too late.

For this game, I contributed as the systems engineer and producer.

Play Spaceward Bound on itch.io!

Necro Swarm

Title page of a game design document labeled 'Necro Swarm' with the subtitle 'Game Design Document (GDD)' and a table of contents listing sections and subsections.

Necro Swarm is a resource/unit management, Swarm-like, real-time strategy game where rather than fighting off swarms of enemies, YOU control the swarm. Your goal is to rule the continent by completing levels to conquer factions’ territories. In these levels, control strategic resource locations, manage the movement of your swarm and unique units, and choose which units to produce wisely to maximize their efficiency to bring down the heroes.

For this game concept, I was the sole game developer, working as the game, combat, and narrative designer.

Check out the GDD on itch.io!